Solves
Progress
Timer
The method, end to end
1 · Cross
Solve the four white edges on the bottom. Goal: plan the whole cross during inspection and execute it in 8 moves or fewer without looking. The cross is not a step to speed up. It is a step to make blind, so your eyes are free to find the first F2L pair.
2 · F2L 41 cases
Solve four corner+edge pairs. The deep structure: every case is setup moves plus one basic insert. Learn the four basics cold, then learn each family's reduction idea rather than 41 arbitrary move sequences.
Progression: Basics, Connected, Split, White-up, Corner in slot, Edge in slot, Both in slot. Then solve pairs into the back slots without rotating, and look for the next pair while inserting the current one. That lookahead habit is the real speed unlock.
3 · OLL 57 cases · 2-look: 10
Orient the last layer so the top is all yellow. Start with 2-look: fix the edges first (line, L, dot: three short partials), then the corners (the seven OCLL cases). That is 10 things to know instead of 57, and it never stops being useful: every full OLL you learn later simply replaces a 2-look pair you already trust.
4 · PLL 21 cases · 2-look: 7
Permute the last layer. 2-look order: corners first (A perms when you see headlights, E when you see none), then edges (U perms, H, Z; all M-slice algs). T and the J twins are the usual first full PLLs after that.
Habits that make it stick
Drill recognition, not just execution: the Drill tab shows a case and times how long you take to name it. Grade honestly; the scheduler leans on weak cases.
Use the Timer for full solves once a layer of knowledge settles. Averages tell the truth that single times hide.